游戏是好几年前在微信上很火的《疯狂打怪兽》,当时很多人废寝忘食的玩,甚至有人把给孩子买奶粉的钱用来冲值了然后告诉老婆钱丢了(当然这是非常错误的行为)。
这类放置游戏的大概套路都是手指不停戳屏幕获得金币,升级英雄和神器战斗力更强,走得更远。
到了极限就“往生”,英雄和关卡归零。
有些人可能会觉得这种游戏太无聊了怎么还会有人充钱呢?
我一开始也是这么想的,但是我也很好奇这游戏到底有什么魔力,于是我就玩了下,然后就真香了。
看上去平淡无奇的游戏,在决定到底要升级哪个英雄、买什么神器的时候,就有了无数的可能。
因为神器都有加成效果,搭配好了就能事半功倍,闯关速度更快。
游戏的乐趣就在于发觉最快最有效的搭配方法,后来还被国产开发商加上了特效、时装,我也是服了。
游戏的原版叫做《Tap Titans》,也翻译叫做《点杀泰坦》,当年也是在游戏榜上赫赫有名的哟。
后来在国内出了无数变种版本,至今市面上的放置游戏也得有几百个,比较有名的比如
如果你喜欢玩这类游戏,或者你的女朋友喜欢玩,可以试着写个自动挂机升级的,我还写过另外一个放置游戏《深海水族馆》的自动脚本,这类游戏玩家群体大多数都是中学生和大学生。
脚本大概逻辑就是一边无脑点击一边查找特征,根据玩家设置自动升级或者释放技能。
还有点击满天飞的小仙女,可以获得奖励。
哦还有就是检测挑战关底魔王失败,如果失败了就升级下英雄继续再次挑战。
下面上源码:(使用方法在触动精灵官网下载安装软件 – 新建脚本 – 复制粘贴 – 运行即可)
[Lua] 纯文本查看 复制代码–2017-07-12 自定义速度增加对安卓系统的支持
–支持更多安卓分辨率
local sz = require("sz")
local json = sz.json
local UIinfo = {}
require "TSLib"
function hyStrNum(str)
if str==nil then return 40 end
local strn = nil
for i=1,string.len(str) do
local num=string.sub(str,i,i)
if tonumber(num) then
if strn==nil then
strn=num
else
strn=strn..num
end
end
end
return tonumber(strn)
end
function upgrade( … ) –英雄升级
if multiColTap( … ) then
sign_upgrade = 1
end
end
function boss( … ) –挑战魔王
if sign_upgrade == 1 then
if multiColTap( … ) then
sign_upgrade = 0
bossTime = os.time()
sign_boss = 1
end
end
end
function bosssign( … )
if multiColor( … ) then
bossTime = os.time()
sign_boss = 1
end
end
local w,h = getScreenSize()
function hrmove( … )
if w==640 and h==1136 then
if multiColor({{ 204, 1092, 0xffffff},{ 234, 1098, 0xffffff}}) and multiColor({{ 78,1020,0xc46212}}) ==false then–蓝色按钮打开状态,武器按钮
moveTo( … )
mSleep(50)
end
elseif w==750 and h==1334 then
if multiColor({{ 239, 1280, 0xffffff},{ 239, 1271, 0xffffff}}) and multiColor({{ 90, 1184, 0xc46212}}) ==false then
moveTo( … )
mSleep(50)
end
elseif w==1536 and h==2048 then
if multiColor({{ 545, 1980, 0xffffff},{ 614, 1969, 0xffffff}}) and multiColor({{ 304, 1826, 0xc46212}}) ==false then
moveTo( … )
mSleep(50)
end
elseif w==1242 and h==2208 then
if multiColor({{ 396, 2105, 0xffffff},{ 456, 2083, 0xffffff}}) and multiColor({{ 150, 1950, 0xc46212}}) ==false then
moveTo( … )
mSleep(50)
end
elseif w==1080 and h==1920 then
if multiColor({{ 312, 910,0x6bdafe},{ 317, 910,0×000000}}) and multiColor({{ 399,1738,0xeeaa17}}) ==false then
moveTo( … )
mSleep(50)
end
elseif w==720 and h==1280 then
if multiColor({{ 230, 1206, 0xffffff},{ 262, 1197, 0xffffff}}) and multiColor({{ 130, 1716, 0xc46212}}) ==false then
moveTo( … )
mSleep(50)
end
elseif w==480 and h==800 then
if multiColor({{ 156, 774, 0xffffff},{ 182, 774, 0xffffff}}) and multiColor({{65, 715, 0xc46212}}) ==false then
moveTo( … )
mSleep(50)
end
else
setScreenScale(true, 480, 800)
if multiColor({{ 156, 774, 0xffffff},{ 182, 774, 0xffffff}}) and multiColor({{65, 715, 0xc46212}}) ==false then
moveTo( … )
mSleep(50)
end
setScreenScale(false)
end
end
UINew("丸子疯狂帮你打怪兽","运行脚本","立即退出","crazymonster.dat",0,30)
UILabel("有问题请加群:123456",20)
UIImage("monster.png")
UILabel("脚本功能",18,"center")
UICheck("func1,func2,func3","自动打怪,解锁升级最新英雄,使用主角技能","0@1@2")
UILabel("选择打怪速度",18,"center")
UIRadio("step","每秒40下,每秒30下,每秒20下,24小时挂机无上限(每秒5下),自定义速度","3")
UILabel("自定义速度设置",20,"center","230,50,92")
UIEdit("speedset","每秒点击次数","30",15,"left","255,0,0","number")
UILabel("主角技能冷却时间",18,"center")
UIRadio("skillcd","10分钟,5分钟,3分钟,1分钟")
UILabel("脚本使用说明",18,"center")
UILabel("1. 安卓仅支持 480*800和720*1280 分辨率,猩猩模拟器请选择最低画质\\n2. 主角技能需要手动解锁升级\\n3. 此脚本不会自动升级主角,请配合游戏内置自动升级功能使用\\n4. 主角技能只会在Boss 打不过去的时候使用")
UILabel("打怪速度",18,"center")
UILabel("游戏有每天点击上限,请斟酌选择点击速度\\n每秒点击次数最好不要超过40次,否则游戏会卡死")
UIShow()
if func3 == "使用主角技能" then
if skillcd == "10分钟" then
cd = 600
elseif skillcd == "5分钟" then
cd = 300
elseif skillcd == "3分钟" then
cd = 180
elseif skillcd == "1分钟" then
cd = 60
else
cd = 60
end
end
if func1 == "自动打怪" then
if step == "每秒40下" then
tapms = 15
toast("自动打怪:每秒40下")
elseif step == "每秒30下" then
tapms = 23
toast("自动打怪:每秒30下")
elseif step =="每秒20下" then
tapms = 40
toast("自动打怪:每秒20下")
elseif step == "24小时挂机无上限(每秒5下)" then
tapms = 190
toast("24小时挂机无上限(每秒5下)")
elseif step == "自定义速度(安卓无效)" then
if getOSType() =="ios" then
tapms = hyStrNum(speedset)
tapms = 1000/tapms-10
if tapms < 1 then
tapms = 30
end
mSleep(2000)
else
tapms = 30
end
end
end
local bossTime = os.time()
local multime = os.time()
local yfstime = 200–影分身
while (true) do
flag = deviceIsLock()
if flag ~= 0 then
unlockDevice()
end
if func1 == "自动打怪" then
local t1 = os.time()
while (true) do
tap(w/2,h/2,10)
mSleep(tapms)
if os.time() – t1 >= 30 then
break
end
end
end
if sign_boss ~= 1 then–非boss 战斗状态
bossTime = os.time()
if func2 == "解锁升级最新英雄" then
if w==640 and h==1136 then
multiColTap({{ 389, 637,0x2c2930},{ 383, 670,0x4f4856},{ 383, 722,0x06688d},{ 452, 721,0x06688d}}) –无法击败(窗口未适配)
multiColTap({{ 323, 181, 0x4f4856},{ 426, 188, 0x4f4856},{ 555, 211, 0x2c2931},{ 564, 202, 0x2c2931}}) –关闭武器界面
multiColTap({{ 119, 171, 0x4f4856},{ 136, 393, 0x4f4856},{ 555, 219, 0x2c2931},{ 565, 209, 0x2c2931}}) –关闭英雄详情界面
if multiColor({{ 204, 1092, 0xffffff},{ 234, 1098, 0xffffff},{ 535, 707, 0xeeaa17}}) then
upgrade({{ 78,1020,0xc46212},{260, 1031, 0xeeaa17},{ 566,900,0x218db0},{ 566, 900,0x218db0}}) –武器左边剑一蓝
upgrade({{ 78,1020,0xc46212},{260, 1031, 0xeeaa17},{ 585, 900,0xeeaa17},{ 585, 900,0xeeaa17}}) –武器左边剑武器一黄
upgrade({{ 77, 1008, 0xc46212},{589, 908,0×787686},{585,791,0x218db0},{566,795,0x218db0}}) –武器一灰二蓝
upgrade({{ 77, 1008, 0xc46212},{585,791,0xeeaa17},{585,791,0xeeaa17}}) –武器二黄
else
multiColTap({{ 204, 1092, 0x16628a},{ 234, 1098, 0x115a80},{ 184, 1113, 0x42b1eb}})
end
boss({{ 548, 326,0xffffff},{ 554, 345,0xffffff},{ 540, 269,0xdd5e0a},{ 540, 269,0xdd5e0a}}) –挑战魔王,白色小手两点、重新挑战橙色按钮
bosssign({{ 502, 265,0xdd3a15},{ 588, 267,0xdd3a15}}) –是否打boss,红色退出按钮
elseif w==750 and h==1334 then
multiColTap({{ 389, 637,0x2c2930},{ 383, 670,0x4f4856},{ 383, 722,0x06688d},{ 452, 721,0x06688d}}) –无法击败(窗口未适配)
multiColTap({{ 134, 201, 0x4f4856},{ 382, 357, 0x4f4856},{ 652, 246, 0x2c2931},{ 663, 236, 0x2c2931}}) –关闭武器界面
multiColTap({{ 76, 200, 0x4f4856},{ 79, 328, 0x4f4856},{ 651, 256, 0x2c2931},{ 659, 244, 0x2c2931}})–关闭英雄详情界面
if multiColor({{ 239, 1280, 0xffffff},{ 239, 1271, 0xffffff},{ 628, 830, 0xeeaa17}}) then
upgrade({{ 89, 1182,0xc46212},{289, 1204, 0xeeaa17},{ 692, 1054,0x218db0},{ 692, 1054,0x218db0}}) –武器左边剑一蓝
upgrade({{ 89, 1182,0xc46212},{289, 1204, 0xeeaa17},{ 692, 1054,0xeeaa17},{ 585, 692, 1054,0xeeaa17}})–武器左边剑武器一黄
upgrade({{ 89, 1182, 0xc46212},{687, 923,0×787686},{687, 923,0x218db0},{687, 923,0x218db0}})–武器一灰二蓝
upgrade({{ 89, 1182, 0xc46212},{687, 923,0xeeaa17},{687, 923,0xeeaa17}}) –武器二黄
else
multiColTap({{ 239, 1280, 0x115a80},{ 239, 1271, 0x115a80},{ 217, 1295, 0x42b1eb}})
end
boss({{ 633, 377, 0xffffff},{ 645, 395, 0xffffff},{ 587, 299, 0xdd5e0a},{ 694, 300, 0xdd5e0a}})
bosssign({{ 585, 300,0xdd3a15},{ 695, 300,0xdd3a15}})
elseif w==1242 and h==2208 then
multiColTap({{ 520, 941, 0x4f4856},{ 524, 1059, 0x2c2930},{ 1002, 1371, 0x06688d},{ 1004, 1396, 0x06688d}}) –无法击败
multiColTap({{ 195, 320, 0x4f4856},{ 596, 530, 0x4f4856},{ 1076, 397, 0x2c2931},{ 1098, 378, 0x2c2931}}) –关闭武器界面
multiColTap({{ 197, 323, 0x4f4856},{ 195, 534, 0x4f4856},{ 1078, 411, 0x2c2931},{ 1096, 393, 0x2c2931}}) –关闭英雄详情界面
if multiColor({{ 396, 2105, 0xffffff},{ 456, 2083, 0xffffff},{ 1036, 1362, 0xeeaa17}}) then
upgrade({{ 150, 1933,0xc46212},{496, 1948, 0xeeaa17},{ 1144, 1701,0x218db0},{ 1144, 1701,0x218db0}}) –武器左边剑一蓝
upgrade({{ 150, 1933,0xc46212},{496, 1948, 0xeeaa17},{ 1144, 1701,0xeeaa17},{ 1144, 1701,0xeeaa17}}) –武器左边剑武器一黄
upgrade({{ 150, 1933, 0xc46212},{1144, 1701,0×787686},{1148, 1479,0x218db0},{1148, 1479,0x218db0}}) –武器一灰二蓝
upgrade({{ 150, 1933, 0xc46212},{1148, 1479,0xeeaa17},{1148, 1479,0xeeaa17}}) –武器二黄
else
multiColTap({{ 481, 2092, 0x125b81},{ 434, 2102, 0x43b3ed},{ 481, 2115, 0x40afea}})
end
boss({{ 1046, 610, 0xffffff},{ 1089, 599, 0xffffff},{ 1130, 448, 0xdd5e0a},{ 1145, 494, 0xdd5e0a}})
bosssign({{ 1140, 455,0xdd3a15},{ 963, 460,0xdd3a15}})
elseif w==1536 and h==2048 then
multiColTap({{ 284, 426, 0x4f4856},{ 634, 442, 0xf74e53},{ 908, 438, 0xf74e53},{ 1232, 462, 0x2c2931}})–关闭公告窗口
multiColTap({{ 230, 665, 0xc23c00},{ 259, 664, 0xb61e00},{ 249, 671, 0xffe129},{ 263, 728, 0xd44302}})–离线奖励
multiColTap({{ 206, 168, 0x4f4856},{ 272, 1858, 0x5c4c6b},{ 892, 1918, 0xb63924},{ 1288, 210, 0x2c2931}})–好友列表
multiColTap({{ 192, 163, 0x605967},{ 166, 606, 0x605967},{ 1198, 222, 0x605967},{ 1276, 186, 0x2c2931}})–世界排行
multiColTap({{ 389, 637,0x2c2930},{ 383, 670,0x4f4856},{ 383, 722,0x06688d},{ 452, 721,0x06688d}}) –无法击败(窗口未适配)
multiColTap({{ 316, 228, 0x4f4856},{ 753, 313, 0x4f4856},{ 1215, 301, 0x2c2931},{ 1234, 285, 0x2c2931}}) –关闭武器界面
multiColTap({{ 305, 227, 0x4f4856},{ 287, 442, 0x4f4856},{ 1214, 319, 0x2c2931},{ 1234, 300, 0x2c2931}})–关闭英雄详情界面
if multiColor({{ 545, 1980, 0xffffff},{ 614, 1969, 0xffffff},{ 1186, 1250, 0xeeaa17}}) then
upgrade({{ 304, 1805, 0xc46212},{ 572, 1862, 0xeeaa17},{ 1274, 1607,0x218db0},{ 1274, 1607,0x218db0}}) –武器左边剑一蓝
upgrade({{ 304, 1805, 0xc46212},{ 572, 1862, 0xeeaa17},{ 1274, 1607,0xeeaa17},{ 1274, 1607,0xeeaa17}})–武器左边剑武器一黄
upgrade({{ 454, 1866, 0xeeaa17},{ 1280, 1613, 0x787686},{ 1277, 1399, 0x218db0},{ 1249, 1394, 0x218db0}}) –武器一灰二蓝
upgrade({{ 454, 1866, 0xeeaa17},{ 1277, 1399,0xeeaa17},{ 1277, 1399,0xeeaa17}}) –武器二黄
else
multiColTap({{ 545, 1980, 0x115a80},{ 614, 1969, 0x1e709b},{ 509, 2003, 0x43b1eb}})
end
boss({{ 1220, 437, 0xffffff},{ 1180, 500, 0xffffff},{ 1228, 507, 0xffffff},{ 1263, 390, 0xdd5e0a}})
bosssign({{ 1277, 393, 0xdd3a15},{ 1117, 384, 0xdd3a15}})
elseif w==1080 and h==1920 then
x,y = findMultiColorInRegionFuzzy( 0xd44302, "18|-5|0xd44302,-43|-47|0xc23c00", 90, 19, 691, 126, 780)
if x ~= -1 then
tap(x,y)
end
multiColTap({{ 878, 280, 0x857c8f},{ 936, 333, 0x2c2931},{ 953, 347, 0x2c2931}}) –关闭武器界面
multiColTap({{ 940, 386, 0x2c2931},{ 967, 359, 0x2c2931},{ 951, 374, 0x2c2931}}) –关闭英雄详情界面
upgrade({{ 132, 1719, 0xc46212},{745, 1718, 0xeeaa17},{ 988, 1527,0xeeaa17},{ 988, 1527,0xeeaa17}}) –武器左边剑武器一黄
upgrade({{ 132, 1719, 0xc46212},{745, 1718, 0xeeaa17},{992, 1335,0xeeaa17},{992, 1335,0xeeaa17}}) –武器二黄
upgrade({{ 132, 1719, 0xc46212},{745, 1718, 0xeeaa17},{ 988, 1527,0x218db0},{ 988, 1527,0x218db0}}) –武器左边剑一蓝
upgrade({{ 132, 1719, 0xc46212},{745, 1718, 0xeeaa17},{988, 1527,0×787686},{566,795,0x218db0},{566,795,0x218db0}}) –武器一灰二蓝
boss({{ 911, 549,0xffffff},{ 933, 567,0xffffff},{ 860, 458, 0xdd5e0a},{ 989, 466, 0xdd5e0a}}) –挑战魔王,白色小手两点、重新挑战橙色按钮
bosssign({{ 839, 459,0xdd3a15},{ 995,461,0xdd3a15}}) –是否打boss,红色退出按钮
elseif w==720 and h==1080 then–猩猩模拟器720×1280低画质
multiColTap({{ 314, 530, 0x4f4856},{ 319, 599, 0x2c2930},{ 578, 771, 0x06688d},{ 579, 794, 0x06688d}})–无法击败
multiColTap({{ 122, 177, 0x4f4856},{ 349, 228, 0x4f4856},{ 624, 217, 0x2c2931},{ 636, 204, 0x2c2931}})–关闭武器界面
multiColTap({{ 97, 176, 0x4f4856},{ 92, 290, 0x4f4856},{ 624, 226, 0x2c2931},{ 636, 214, 0x2c2931}})–关闭英雄详情界面
if multiColor({{ 230, 1206, 0xffffff},{ 262, 1197, 0xffffff},{ 600, 775, 0xeeaa17}}) then
upgrade({{ 186,1134,0xeeaa17},{ 651, 864,0x218db0},{ 590, 1070,0xd2d2d7}}) –武器左边剑一蓝
upgrade({{ 186,1134,0xeeaa17},{ 651, 864,0xeeaa17},{ 590, 1070,0xd2d2d7}})–武器左边剑武器一黄
upgrade({{ 186,1134,0xeeaa17},{ 590, 1070,0×787686},{ 651, 864,0x218db0},{ 590, 864,0x218db0}}) –武器一灰二蓝
upgrade({{ 186,1134,0xeeaa17},{ 651, 864,0xeeaa17},{ 590, 864,0xd2d2d7}})–武器二黄
else
multiColTap({{ 231, 1211, 0x115a80},{ 196, 1200, 0x0e6a99},{ 246, 1188, 0x4dbefa}})
end
boss({{ 613, 329,0xffffff},{ 622, 334,0xffffff},{ 610, 267,0xdd5e0a},{ 610, 267,0xdd5e0a}})
bosssign({{ 662, 271,0xdd3a15},{ 562, 268,0xdd3a15}})
elseif w==480 and h==800 then–猩猩模拟器480×800低画质
multiColTap({{ 232, 516, 0x605967},{ 421, 488, 0x605967},{ 431,173,0xdd5e0a},{ 446, 496, 0xf45f30}}) –无法击败
multiColTap({{ 180, 116, 0x4f4856},{ 278, 104, 0x857c8f},{ 410, 139, 0x2c2931},{ 416, 132, 0x2c2931}}) –关闭武器界面
multiColTap({{ 64, 112, 0x4f4856},{ 60, 189, 0x4f4856},{ 411, 143, 0x2c2931},{ 416, 139, 0x2c2931}})–关闭英雄详情界面
if multiColor({{ 156, 774, 0xffffff},{ 182, 774, 0xffffff},{ 397, 496, 0xeeaa17}}) then
upgrade({{ 324,719,0xeeaa17},{ 435, 633,0x218db0},{ 435, 633, 0x218db0}}) –武器一蓝
upgrade({{ 324,719,0xeeaa17},{ 435, 633,0xeeaa17},{ 435, 633, 0xeeaa17}})–武器一黄
upgrade({{ 324,719,0xeeaa17},{ 432, 636, 0x787686},{ 434, 552, 0x218db0},{ 425, 556, 0x218db0}}) –武器、一灰二蓝
upgrade({{ 324,719,0xeeaa17},{ 434, 552,0xeeaa17},{ 425, 556, 0xeeaa17}})–武器二黄
else
multiColTap({{ 156, 774, 0x115a80},{ 182, 774, 0x115b81},{ 142, 782, 0x42b1eb}})
end
boss({{ 613, 329,0xffffff},{ 622, 334,0xffffff},{ 610, 267,0xdd5e0a}})
bosssign({{ 438, 165,0xdd3a15},{ 373, 181,0xdd3a15}})
else
setScreenScale(true, 480, 800) –进行缩放
multiColTap({{ 232, 516, 0x605967},{ 421, 488, 0x605967},{ 431,173,0xdd5e0a},{ 446, 496, 0xf45f30}})
multiColTap({{ 180, 116, 0x4f4856},{ 278, 104, 0x857c8f},{ 410, 139, 0x2c2931},{ 416, 132, 0x2c2931}})
multiColTap({{ 64, 112, 0x4f4856},{ 60, 189, 0x4f4856},{ 411, 143, 0x2c2931},{ 416, 139, 0x2c2931}})
if multiColor({{ 156, 774, 0xffffff},{ 182, 774, 0xffffff},{ 397, 496, 0xeeaa17}}) then
upgrade({{ 324,719,0xeeaa17},{ 435, 633,0x218db0},{ 435, 633, 0x218db0}}) –武器一蓝
upgrade({{ 324,719,0xeeaa17},{ 435, 633,0xeeaa17},{ 435, 633, 0xeeaa17}})–武器一黄
upgrade({{ 324,719,0xeeaa17},{ 432, 636, 0x787686},{ 434, 552, 0x218db0},{ 425, 556, 0x218db0}}) –武器、一灰二蓝
upgrade({{ 324,719,0xeeaa17},{ 434, 552,0xeeaa17},{ 425, 556, 0xeeaa17}})–武器二黄
else
multiColTap({{ 156, 774, 0x115a80},{ 182, 774, 0x115b81},{ 142, 782, 0x42b1eb}})
end
boss({{ 613, 329,0xffffff},{ 622, 334,0xffffff},{ 610, 267,0xdd5e0a}})
bosssign({{ 438, 165,0xdd3a15},{ 373, 181,0xdd3a15}})
setScreenScale(false) –关闭缩放
end
hrmove(w/2,h-200,w/2,h-400,10) –两点滑动
end
end
if os.time()- multime > 2 then
if func3 == "使用主角技能" then
if sign_boss == 1 then
if os.time() – yfstime > cd then
if w==640 and h==1136 then
local t1 = os.time()
while (true) do
multiColTap({{ 150,1031,0xeeaa17},{ 78,1024,0xc46212},{ 607, 716,0x2c2436}}) –关闭英雄
multiColTap({{ 185, 980,0xe4b288},{ 148, 997,0x3d2511},{ 165, 991,0x452f1b}}) –点击影分身
multiColTap({{ 293, 980,0x269ed9},{ 268, 997,0x497db6},{ 253, 975,0x1e92cc}}) –点击重击
multiColTap({{ 390, 980,0×903203},{ 372, 997,0×943608},{ 353, 991,0×823007}}) –点击战嚎
multiColTap({{ 494, 980,0xb8e983},{ 469, 997,0×418400},{ 452, 991,0xc7eea7}}) –点击狂战士愤怒
multiColTap({{ 596, 980,0xebc228},{ 573, 997,0xfeffa7},{ 551, 991,0xe8b823}}) –点击点金手
multiColTap({{ 84, 980,0xbe49ef},{ 62, 997, 0x5d24a5},{ 37, 991, 0xcb5af3}}) –点击天堂圣击
local t2 =os.time()
if t2-t1 >=2 then
break
end
end
elseif w==750 and h==1334 then
local t1 = os.time()
while (true) do
setScreenScale(true, 640, 1136) –进行缩放
multiColTap({{ 150,1031,0xeeaa17},{ 78,1024,0xc46212},{ 607, 716,0x2c2436}}) –关闭英雄
multiColTap({{ 185, 980,0xe4b288},{ 148, 997,0x3d2511},{ 165, 991,0x452f1b}}) –点击影分身
multiColTap({{ 293, 980,0x269ed9},{ 268, 997,0x497db6},{ 253, 975,0x1e92cc}}) –点击重击
multiColTap({{ 390, 980,0×903203},{ 372, 997,0×943608},{ 353, 991,0×823007}}) –点击战嚎
multiColTap({{ 494, 980,0xb8e983},{ 469, 997,0×418400},{ 452, 991,0xc7eea7}}) –点击狂战士愤怒
multiColTap({{ 596, 980,0xebc228},{ 573, 997,0xfeffa7},{ 551, 991,0xe8b823}}) –点击点金手
multiColTap({{ 84, 980,0xbe49ef},{ 62, 997, 0x5d24a5},{ 37, 991, 0xcb5af3}}) –点击天堂圣击
setScreenScale(false) –关闭缩放
local t2 =os.time()
if t2-t1 >=2 then
break
end
end
elseif w==1242 and h==2208 then
local t1 = os.time()
while (true) do
multiColTap({{ 150, 1921, 0xc46212},{ 558, 1924, 0xeeaa17},{ 1176, 1330, 0xf45f30}}) –关闭英雄
multiColTap({{ 291, 1892, 0x553c24},{ 369, 1887, 0x7d5a4c},{ 324, 1874, 0x553c24}}) –点击影分身
multiColTap({{ 492, 1889, 0x477cb6},{ 535, 1868, 0x497db6},{ 520, 1875, 0x497db6}}) –点击重击
multiColTap({{ 688, 1867, 0x823007},{ 752, 1868, 0x8f3002},{ 723, 1842, 0x943608}}) –点击战嚎
multiColTap({{ 904, 1872, 0x71ab0f},{ 918, 1858, 0x6fa90e},{ 933, 1874, 0x448109}}) –点击狂战士愤怒
multiColTap({{ 1095, 1869, 0xfeffa7},{ 1154, 1862, 0xe9b923},{ 1117, 1860, 0xf4e129}}) –点击点金手
multiColTap({{ 82, 1861, 0xcb58f3},{ 164, 1876, 0xd565f6},{ 118, 1870, 0x5c24a5}}) –点击天堂圣击
local t2 =os.time()
if t2-t1 >=2 then
break
end
end
elseif w==1536 and h==2048 then
local t1 = os.time()
while (true) do
multiColTap({{ 305,1800,0xc46212},{695,1836,0xeeaa17},{1311,1250,0xf45f30}}) –关闭英雄
multiColTap({{ 465, 1764, 0x46301c},{ 490, 1764, 0x46301c},{ 477, 1748, 0x46301c}}) –点击影分身
multiColTap({{ 655, 1794, 0x497db6},{ 692, 1792, 0x205085},{ 680, 1779, 0x497db6}}) –点击重击
multiColTap({{ 859, 1770, 0xc05616},{ 868, 1769, 0x943608},{ 868, 1741, 0x943608}}) –点击战嚎
multiColTap({{ 1037, 1749, 0x448109},{ 1082, 1754, 0x418400},{ 1069, 1750, 0x73ac10}}) –点击狂战士愤怒
multiColTap({{ 1206, 1788, 0xe6b11e},{ 1267, 1770, 0xf3de29},{ 1237, 1792, 0xfeffa7}}) –点击点金手
multiColTap({{ 230, 1773, 0xcc5bf3},{ 324, 1778, 0xd05ff4},{ 275, 1783, 0x5c24a5}}) –点击天堂圣击
local t2 =os.time()
if t2-t1 >=2 then
break
end
end
elseif w==1080 and h==1920 then
local t1 = os.time()
while (true) do
multiColTap({{ 907, 1214, 0xeeaa17},{ 1016, 1203, 0xf45f30},{ 1037, 1222, 0xf45f30}}) –关闭面板
multiColTap({{ 281, 1660, 0x46301c},{ 269, 1693, 0x553c24},{ 286, 1692, 0x47301c}}) –点击影分身
multiColTap({{ 462, 1678, 0x497db6},{ 437, 1691, 0x497db6},{ 466, 1691, 0x205085}}) –点击重击
multiColTap({{ 594, 1675, 0x823007},{ 619, 1650, 0xc05616},{ 654, 1666, 0x8f3002}}) –点击战嚎
multiColTap({{ 780, 1658, 0x448109},{ 807, 1681, 0x448109},{ 779, 1689, 0x418400}}) –点击狂战士愤怒
multiColTap({{ 596, 980,0xebc228},{ 573, 997,0xfeffa7},{ 551, 991,0xe8b823}}) –点击点金手C
multiColTap({{ 101, 1689, 0x5c24a5},{ 110, 1680, 0x7715a4},{ 103, 1664, 0x5c24a5}}) –点击天堂圣击
local t2 =os.time()
if t2-t1 >=2 then
break
end
end
elseif w==720 and h==1280 then
local t1 = os.time()
while (true) do
multiColTap({{ 180,1127,0xeeaa17},{ 87,1120,0xc46212},{ 681, 775,0xf45f30}}) –关闭英雄
multiColTap({{ 166,1090,0x3d2511},{ 208,1072,0xe4b288},{ 208,1072,0xe4b288}}) –点击影分身
multiColTap({{ 284,1090,0x7db8e2},{ 324,1072,0xe2f2fb},{ 324,1072,0xe2f2fb}}) –点击重击
multiColTap({{ 399,1090,0×823007},{ 439,1072,0x8f3002},{ 439,1072,0x8f3002}}) –点击战嚎
multiColTap({{ 510,1090,0xd2f1bc},{ 548,1072,0×418400},{ 548,1072,0×418400}}) –点击狂战士愤怒
multiColTap({{ 621,1090,0xe6b21f},{ 666,1072,0xf0d429},{ 666,1072,0xf0d429}}) –点击点金手
multiColTap({{ 45, 1090,0xd262f5},{ 92, 1072,0xbf4bef},{ 92, 1072,0xbf4bef}}) –点击天堂圣击
local t2 =os.time()
if t2-t1 >=2 then
break
end
end
elseif w==480 and h==800 then
local t1 = os.time()
while (true) do
multiColTap({{ 179,720,0xeeaa17},{ 65,706,0xc46212},{ 446,496,0xf45f30}}) –关闭英雄
multiColTap({{ 110,687,0xa37053},{ 147,693, 0x956851},{ 147,693, 0x956851}}) –点击影分身
multiColTap({{ 37, 693,0xc755f1},{ 69,700, 0xd465f5},{ 69,700, 0xd465f5}}) –点击重击
multiColTap({{ 192,707,0x497cb5},{ 195,678, 0x1d98cf},{ 195,678, 0x1d98cf}}) –点击战嚎
multiColTap({{ 340,700,0×418400},{ 359,702, 0x448109},{ 359,702, 0x448109}}) –点击狂战士愤怒
multiColTap({{ 405,696,0xe8b722},{ 432,708, 0xfdff5c},{ 432,708, 0xfdff5c}}) –点击点金手
multiColTap({{ 37,694,0xc957f2},{ 70,697, 0xce5df3},{ 70,697, 0xce5df3}}) –点击天堂圣击
local t2 =os.time()
if t2-t1 >=2 then
break
end
end
else
local t1 = os.time()
while (true) do
setScreenScale(true, 480, 800) –进行缩放
multiColTap({{ 179, 720,0xeeaa17},{ 65, 706,0xc46212},{ 446, 496,0xf45f30}}) –关闭英雄
multiColTap({{ 110, 687, 0xa37053},{ 147, 693, 0x956851},{ 129, 689, 0x46301c}}) –点击影分身
multiColTap({{ 37, 693, 0xc755f1},{ 69, 700, 0xd465f5},{ 53, 697, 0x5c24a5}}) –点击重击
multiColTap({{ 192, 707, 0x497cb5},{ 195, 678, 0x1d98cf},{ 204, 700, 0x497db6}}) –点击战嚎
multiColTap({{ 340, 700, 0x418400},{ 359, 702, 0x448109},{ 346, 691, 0x448109}}) –点击狂战士愤怒
multiColTap({{ 405, 696, 0xe8b722},{ 432, 708, 0xfdff5c},{ 420, 705, 0xfeffa7}}) –点击点金手
multiColTap({{ 37, 694, 0xc957f2},{ 70, 697, 0xce5df3},{ 54, 698, 0x5d23a5}}) –点击天堂圣击
setScreenScale(false) –关闭缩放
local t2 =os.time()
if t2-t1 >=2 then
break
end
end
end
if mun == nil then
mun = 1
else
mun = mun + 1
end
if mun > 3 then
yfstime = os.time()
mun = 0
end
end
end
end
if w==640 and h==1136 then
if multiColor({{ 588, 269,0xdd3a15}}) == false then–非离开战争
multime = os.time()
sign_boss = 0
sign_upgrade = 0
end
elseif w==750 and h==1334 then
if multiColor({{ 578, 304,0xdd3a15}}) == false then
multime = os.time()
sign_boss = 0
sign_upgrade = 0
end
elseif w == 1242 and h == 2208 then
if multiColor({{ 964, 449,0xdd3a15}}) == false then
multime = os.time()
sign_boss = 0
sign_upgrade = 0
end
elseif w == 768 and h == 1024 then
if multiColor({{ 5562, 186,0xdd3a15}}) == false then
multime = os.time()
sign_boss = 0
sign_upgrade = 0
end
elseif w == 1536 and h == 2048 then
if multiColor({{ 1093, 379,0xdd3a15}}) == false then
multime = os.time()
sign_boss = 0
sign_upgrade = 0
end
elseif w==480 and h==800 then
if multiColor({{ 439, 169,0xdd3a15}})==false then
multime = os.time()
sign_boss = 0
sign_upgrade = 0
end
elseif w == 720 and h == 1280 then
if multiColor({{ 553, 257,0xdd3a15}})==false then
multime = os.time()
sign_boss = 0
sign_upgrade = 0
end
else
setScreenScale(true, 480, 800) –进行缩放
if multiColor({{ 439, 169,0xdd3a15}})==false then
multime = os.time()
sign_boss = 0
sign_upgrade = 0
end
setScreenScale(false) –关闭缩放
end
if os.time() – bossTime >= 30 then
sign_boss = 0
end
end
end
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